// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // AboutDialog.cpp : implementation file // #include "AboutDialog.h" #include "../AutoBuild.h" #include "resource.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // AboutDialog dialog AboutDialog::AboutDialog(CWnd* pParent /*=NULL*/) : CDialog(AboutDialog::IDD, pParent) { //{{AFX_DATA_INIT(AboutDialog) m_version = _T(VERSION); //}}AFX_DATA_INIT } void AboutDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(AboutDialog) DDX_Text(pDX, IDC_VERSION, m_version); DDX_Control(pDX, IDC_URL, m_link); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(AboutDialog, CDialog) //{{AFX_MSG_MAP(AboutDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // AboutDialog message handlers BOOL AboutDialog::OnInitDialog() { CDialog::OnInitDialog(); CWnd *p = GetDlgItem(IDC_TRANSLATOR_URL); if(p) { m_translator.SubclassDlgItem(IDC_TRANSLATOR_URL, this); } m_link.SetWindowText("http://vba.ngemu.com"); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void AboutDialog::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); }