// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if !defined(AFX_ACCELEDITOR_H__66F5C854_E28E_40D1_B763_1850374B46A2__INCLUDED_) #define AFX_ACCELEDITOR_H__66F5C854_E28E_40D1_B763_1850374B46A2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AccelEditor.h : header file // #include "AcceleratorManager.h" #include "KeyboardEdit.h" #include "ResizeDlg.h" ///////////////////////////////////////////////////////////////////////////// // AccelEditor dialog class AccelEditor : public ResizeDlg { // Construction public: CAcceleratorManager mgr; void InitCommands(); AccelEditor(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(AccelEditor) enum { IDD = IDD_ACCEL_EDITOR }; CListBox m_currents; CStatic m_alreadyAffected; CListBox m_commands; CKeyboardEdit m_key; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(AccelEditor) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(AccelEditor) virtual BOOL OnInitDialog(); afx_msg void OnCancel(); afx_msg void OnOk(); afx_msg void OnSelchangeCommands(); afx_msg void OnReset(); afx_msg void OnAssign(); afx_msg void OnRemove(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ACCELEDITOR_H__66F5C854_E28E_40D1_B763_1850374B46A2__INCLUDED_)