// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // LangSelect.cpp : implementation file // #include "stdafx.h" #include "vba.h" #include "LangSelect.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // LangSelect dialog LangSelect::LangSelect(CWnd* pParent /*=NULL*/) : CDialog(LangSelect::IDD, pParent) { //{{AFX_DATA_INIT(LangSelect) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void LangSelect::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(LangSelect) DDX_Control(pDX, IDC_LANG_STRING, m_langString); DDX_Control(pDX, IDC_LANG_NAME, m_langName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(LangSelect, CDialog) //{{AFX_MSG_MAP(LangSelect) ON_BN_CLICKED(ID_CANCEL, OnCancel) ON_BN_CLICKED(ID_OK, OnOk) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // LangSelect message handlers void LangSelect::OnCancel() { EndDialog(FALSE); } void LangSelect::OnOk() { m_langString.GetWindowText(theApp.languageName); EndDialog(TRUE); } BOOL LangSelect::OnInitDialog() { CDialog::OnInitDialog(); char lbuffer[10]; if(GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SABBREVLANGNAME, lbuffer, 10)) { m_langName.SetWindowText(lbuffer); } else { m_langName.SetWindowText("???"); } if(!theApp.languageName.IsEmpty()) m_langString.SetWindowText(theApp.languageName); m_langString.LimitText(3); CenterWindow(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }