// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // MaxScale.cpp : implementation file // #include "stdafx.h" #include "vba.h" #include "MaxScale.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // MaxScale dialog MaxScale::MaxScale(CWnd* pParent /*=NULL*/) : CDialog(MaxScale::IDD, pParent) { //{{AFX_DATA_INIT(MaxScale) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void MaxScale::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(MaxScale) DDX_Control(pDX, IDC_VALUE, m_value); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(MaxScale, CDialog) //{{AFX_MSG_MAP(MaxScale) ON_BN_CLICKED(ID_OK, OnOk) ON_BN_CLICKED(ID_CANCEL, OnCancel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // MaxScale message handlers void MaxScale::OnCancel() { EndDialog(FALSE); } void MaxScale::OnOk() { CString tmp; m_value.GetWindowText(tmp); theApp.fsMaxScale = atoi(tmp); EndDialog(TRUE); } BOOL MaxScale::OnInitDialog() { CDialog::OnInitDialog(); CString temp; temp.Format("%d", theApp.fsMaxScale); m_value.SetWindowText(temp); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }