// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if !defined(AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_) #define AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PaletteViewControl.h : header file // #define WM_PALINFO WM_APP+1 ///////////////////////////////////////////////////////////////////////////// // PaletteViewControl window class PaletteViewControl : public CWnd { int w; int h; int colors; u8 *data; BITMAPINFO bmpInfo; static bool isRegistered; int selected; protected: u16 palette[256]; int paletteAddress; // Construction public: PaletteViewControl(); virtual void updatePalette()=0; // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(PaletteViewControl) //}}AFX_VIRTUAL // Implementation public: void registerClass(); void refresh(); void render(u16 color, int x, int y); void setSelected(int s); void setPaletteAddress(int address); bool saveJASCPAL(const char *name); bool saveMSPAL(const char *name); bool saveAdobe(const char *name); void init(int c, int w, int h); virtual ~PaletteViewControl(); // Generated message map functions protected: //{{AFX_MSG(PaletteViewControl) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_)