// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // WavWriter.h: interface for the WavWriter class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_) #define AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class WavWriter { private: FILE *m_file; int m_len; long m_posSize; public: WavWriter(); ~WavWriter(); bool Open(const char *name); void SetFormat(const WAVEFORMATEX *format); void AddSound(const u8 *data, int len); private: void Close(); }; #endif // !defined(AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_)