// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_) #define AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // skinButton.h : header file // ///////////////////////////////////////////////////////////////////////////// // SkinButton window class SkinButton : public CWnd { // Construction public: SkinButton(); // Attributes private: HBITMAP normalBmp; HBITMAP downBmp; HBITMAP overBmp; RECT rect; bool mouseOver; CString id; HRGN region; WORD idCommand; int buttonMask; int menu; // Operations public: BOOL CreateButton(const char *, DWORD, const RECT&, CWnd *, UINT); void SetNormalBitmap(HBITMAP); void SetDownBitmap(HBITMAP); void SetOverBitmap(HBITMAP); void SetRect(const RECT &); void GetRect(RECT& r); void SetId(const char *); void SetRegion(HRGN); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(SkinButton) //}}AFX_VIRTUAL // Implementation public: afx_msg LRESULT OnMouseLeaveMsg(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnMouseMoveMsg(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnLButtonDownMsg(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnLButtonUpMsg(WPARAM wParam, LPARAM lParam); virtual ~SkinButton(); // Generated message map functions protected: //{{AFX_MSG(SkinButton) afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnPaint(); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg void OnCaptureChanged(CWnd *pWnd); afx_msg void OnContextMenu(CWnd* pWnd, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_)