#ifdef HAVE_CONFIG_H # include #endif #include "body.hh" Body * Body::clone() { return 0; } Body * Body::clone_attachment(Body *) { return 0; } void Body::embody(World *) { } void Body::place(const Point &, double) { } void Body::reset() { } double Body::rotation() const { return 0; } bool Body::has_stimulus(int) { return false; } double Body::stimulus(int, Point, Point &) { return 0; } void Body::sensation(const Vector &) { } double Body::intersects(Point, double) { return -1; } bool Body::attached_to(const Body *) const { return false; } void Body::collide(Body *) { } bool Body::movable() { return false; } Point Body::velocity() { return Point(0, 0); } void Body::move(double) { } int Body::move_phase() const { return 0; } void Body::trail_snapshot() { } void Body::draw(View *) { }