#ifndef _SOUND_H #define _SOUND_H #include "SDL/SDL.h" class MEM; void init_audio(MEM *p); void render_audio(unsigned int nrsamples, Uint8 *buffer); void fragment_done(); void close_audio(); /* extern void SetMixingFreq(int n) { m_MixingFreq = n; } extern void SetBufferLength(int n) { m_BufferLength = n; } extern int GetBufferLength(void) { return m_BufferLength; } */ #endif