#ifndef __CONTROLSOCKET_H__ #define __CONTROLSOCKET_H__ class COpData { public: COpData(enum Command op_Id); virtual ~COpData(); int opState; const enum Command opId; bool waitForAsyncRequest; COpData *pNextOpData; }; class CFileTransferOpData : public COpData { public: CFileTransferOpData(); virtual ~CFileTransferOpData(); // Transfer data wxString localFile, remoteFile; CServerPath remotePath; bool download; wxDateTime fileTime; wxFileOffset localFileSize; wxFileOffset remoteFileSize; bool tryAbsolutePath; bool resume; CFileTransferCommand::t_transferSettings transferSettings; // Set to true when sending the command which // starts the actual transfer bool transferInitiated; }; class CMkdirOpData : public COpData { public: CMkdirOpData() : COpData(cmd_mkdir) { } virtual ~CMkdirOpData() { } CServerPath path; CServerPath currentPath; CServerPath commonParent; std::list segments; }; class CChangeDirOpData : public COpData { public: CChangeDirOpData() : COpData(cmd_cwd) { triedMkd = false; } virtual ~CChangeDirOpData() { } CServerPath path; wxString subDir; bool triedMkd; CServerPath target; }; enum TransferEndReason { none, successful, timeout, transfer_failure, // Error during the transfer, like lost connection lack of diskspace and so on pre_transfer_command_failure, // If a command fails prior to sending the transfer command transfer_command_failure_immediate, // Used if server does not send the 150 reply after the transfer command transfer_command_failure, // Used if the transfer command fails, but after receiving a 150 first failure, // Other unspecific failure failed_resumetest }; #include "logging_private.h" #include "backend.h" class CTransferStatus; class CControlSocket: public wxEvtHandler, public CLogging { public: CControlSocket(CFileZillaEnginePrivate *pEngine); virtual ~CControlSocket(); virtual int Connect(const CServer &server) = 0; virtual int ContinueConnect(const wxIPV4address *address) { return FZ_REPLY_ERROR; } virtual int Disconnect(); virtual void Cancel(); virtual int List(CServerPath path = CServerPath(), wxString subDir = _T(""), bool refresh = false) { return FZ_REPLY_NOTSUPPORTED; } virtual int FileTransfer(const wxString localFile, const CServerPath &remotePath, const wxString &remoteFile, bool download, const CFileTransferCommand::t_transferSettings& transferSettings) { return FZ_REPLY_NOTSUPPORTED; } virtual int RawCommand(const wxString& command = _T("")) { return FZ_REPLY_NOTSUPPORTED; } virtual int Delete(const CServerPath& path = CServerPath(), const wxString& file = _T("")) { return FZ_REPLY_NOTSUPPORTED; } virtual int RemoveDir(const CServerPath& path = CServerPath(), const wxString& subDir = _T("")) { return FZ_REPLY_NOTSUPPORTED; } virtual int Mkdir(const CServerPath& path) { return FZ_REPLY_NOTSUPPORTED; } virtual int Rename(const CRenameCommand& command) { return FZ_REPLY_NOTSUPPORTED; } virtual int Chmod(const CChmodCommand& command) { return FZ_REPLY_NOTSUPPORTED; } virtual bool Connected() const = 0; // If m_pCurrentOpData is zero, this function returns the current command // from the engine. enum Command GetCurrentCommandId() const; virtual void TransferEnd() { } virtual bool SetAsyncRequestReply(CAsyncRequestNotification *pNotification) = 0; void InitTransferStatus(wxFileOffset totalSize, wxFileOffset startOffset, bool list); void SetTransferStatusStartTime(); void UpdateTransferStatus(wxFileOffset transferredBytes); void ResetTransferStatus(); bool GetTransferStatus(CTransferStatus &status, bool &changed); const CServer* GetCurrentServer() const; // Conversion function which convert between local and server charset. wxString ConvToLocal(const char* buffer); wxChar* ConvToLocalBuffer(const char* buffer); wxChar* ConvToLocalBuffer(const char* buffer, wxMBConv& conv); wxCharBuffer ConvToServer(const wxString& str); // --- // The following two functions control the timeout behaviour: // --- // Call this if data could be sent or retrieved void SetAlive(); // Set to true if waiting for data void SetWait(bool waiting); CFileZillaEnginePrivate* GetEngine() { return m_pEngine; } // Only called from the engine, see there for description void InvalidateCurrentWorkingDir(const CServerPath& path); protected: virtual int DoClose(int nErrorCode = FZ_REPLY_DISCONNECTED); bool m_closed; virtual int ResetOperation(int nErrorCode); // Called by ResetOperation if there's a queued operation virtual int SendNextCommand(int prevResult = FZ_REPLY_OK); wxString ConvertDomainName(wxString domain); int CheckOverwriteFile(); bool ParsePwdReply(wxString reply, bool unquoted = false, const CServerPath& defaultPath = CServerPath()); COpData *m_pCurOpData; int m_nOpState; CFileZillaEnginePrivate *m_pEngine; CServer *m_pCurrentServer; CServerPath m_CurrentPath; CTransferStatus *m_pTransferStatus; int m_transferStatusSendState; wxCSConv *m_pCSConv; bool m_useUTF8; // Timeout data wxTimer m_timer; wxStopWatch m_stopWatch; // ------------------------- // Begin cache locking stuff // ------------------------- // Tries to obtain lock. Returns true on success. // On failure, caller has to pass control. // SendNextCommand will be called once the lock gets available // and engine could obtain it. bool TryLockCache(const CServerPath& directory); // Unlocks the cache. Can be called if not holding the lock void UnlockCache(); // Called from the fzOBTAINLOCK event. // Returns true iff engine is the first waiting engine // and obtains the lock. // On failure, the engine was not waiting for a lock. bool ObtainLockFromEvent(); bool HasLock(); #ifdef __VISUALC__ // Retarded compiler does not like my code public: #endif struct t_lockInfo { CControlSocket* pControlSocket; CServerPath directory; bool waiting; }; static std::list m_lockInfoList; #ifdef __VISUALC__ protected: #endif const std::list::iterator GetLockStatus(); // ----------------------- // End cache locking stuff // ----------------------- bool m_invalidateCurrentPath; DECLARE_EVENT_TABLE(); void OnTimer(wxTimerEvent& event); void OnObtainLock(wxCommandEvent& event); }; class CRealControlSocket : public CControlSocket, public wxSocketClient { public: CRealControlSocket(CFileZillaEnginePrivate *pEngine); virtual ~CRealControlSocket(); virtual int Connect(const CServer &server); virtual int ContinueConnect(const wxIPV4address *address); virtual bool Connected() const { return IsConnected(); } protected: virtual int DoClose(int nErrorCode = FZ_REPLY_DISCONNECTED); void ResetSocket(); // Easier functions to get the IP addresses virtual wxString GetLocalIP() const; virtual wxString GetPeerIP() const; DECLARE_EVENT_TABLE(); virtual void OnSocketEvent(wxSocketEvent &event); virtual void OnConnect(); virtual void OnReceive(); virtual void OnSend(); virtual void OnClose(); virtual bool Send(const char *buffer, int len); CBackend* m_pBackend; char *m_pSendBuffer; int m_nSendBufferLen; bool m_onConnectCalled; }; #endif