import pygame from quit import * from game import * from multiplayerscreen import * from settingsscreen import * from gui.dialog import * from gui.image import * from players import * class GameScreen(Dialog): def __init__(self, surface, images, locations): self.images = images self.locations = locations Dialog.__init__ (self, surface) def createWidgets(self): # Set the background self.surface.blit(self.images['gamescreen']['background'],(0,0)) self.wm.register(Button(self.images['gamescreen']['humanvscpu'], self.images['gamescreen']['humanvscpu'], (int(self.locations['gamescreen']['humanvscpu_x']), int(self.locations['gamescreen']['humanvscpu_y'])), callbacks={widget.MOUSEBUTTONUP : self.humanvscpu } )) self.wm.register(Button(self.images['gamescreen']['multiplayer'], self.images['gamescreen']['multiplayer'], (int(self.locations['gamescreen']['multiplayer_x']), int(self.locations['gamescreen']['multiplayer_y'])), callbacks={widget.MOUSEBUTTONUP : self.multiplayergame } )) self.wm.register(Button(self.images['gamescreen']['back'], self.images['gamescreen']['back'], (int(self.locations['gamescreen']['back_x']), int(self.locations['gamescreen']['back_y'])), callbacks={widget.MOUSEBUTTONUP : self.back } )) def humanvscpu(self, trigger, event): player1 = StrategicMinMax(self.surface, self.images, self.locations, 2) player2 = Human(self.surface, self.images, self.locations, 2) game = Game(self.surface, self.images, self.locations, player1, player2) game.run() self.surface.blit(self.images['startscreen']['background'],(0,0)) self.wm.paint(1,0) def multiplayergame(self, trigger, event): multiplayerscreen = MultiplayerScreen(self.surface, self.images, self.locations) multiplayerscreen.run() self.surface.blit(self.images['startscreen']['background'],(0,0)) self.wm.paint(1,0) def back(self, trigger, event): self.state = 1 return widget.DONE def loadPlayer(self, name): difficulty = 4 #int(self.settings.getGlobal()['game'][name+'_level']) if self.settings.getGlobal()['game'][name+'_type'] == 'human': player = Human(self.screen, self.images, self.settings, difficulty) elif self.settings.getGlobal()['game'][name+'_type'] == 'strategic': player = StrategicMinMax(self.screen, self.images, self.settings, difficulty) elif self.settings.getGlobal()['game'][name+'_type'] == 'random': player = RandomAI(self.screen, self.images, self.settings, difficulty) elif self.settings.getGlobal()['game'][name+'_type'] == 'minmax': player = MinMax(self.screen, self.images, self.settings, difficulty) elif self.settings.getGlobal()['game'][name+'_type'] == 'weighted': player = WeightedMinMax(self.screen, self.images, self.settings, difficulty) else: print "INI FILE CURRUPT: set a player type to a legal one" print "Legal players include:" print "human, strategic, random, minmax" quit() return player