############################################################################################### # $Id: widget.py,v 1.1.1.1 2002/02/19 10:16:02 slmm Exp $ ############################################################################################### import pygame import pygame.image from pygame.locals import * # define two additional events MOUSEENTEREVENT = 100 MOUSELEAVEEVENT = 101 MOUSEBUTTONDOWN = pygame.MOUSEBUTTONDOWN MOUSEBUTTONUP = pygame.MOUSEBUTTONUP MOUSEMOTION = pygame.MOUSEMOTION KEYUP = pygame.KEYUP KEYDOWN = pygame.KEYDOWN QUIT = pygame.QUIT # define a few constants we need HANDLED = 0 UNHANDLED = 1 DONE = 2 class Widget: """ This class defines a baseclass for all GUI widgets. It contains some common operations such as size handling and paiting the widget. In itself this class is not useful, and should be subclassed by more specialized classes. Subclasses should provide a SDL surface (self.surface) that can be blitted out when painting the widget as well as a map of the events the widget is interested in (self.events). The map is checked every time an event happens within the widget, and the assigned callback is called if one such callback is registered. By default no widget has any callbacks registered. slm added the args, they are used for all callbacks so just ignore them if you dont want em if u want to pass multiple then make it a tuple or dict or whatever """ def __init__ (self, position = (0,0), callbacks = None, args = None): """Initializes the widget. Subclasses are required to set the member self.surface to something valid. This is the visible part of the widget.""" # store the position self.position = position # no surface yet self.surface = None # set the default callbacks self.callbacks = callbacks self.args = args # set default internal callbacks. Those widgets who have internal callbacks should set them # manually self.internal = None # we're dirty by default self.dirty = 1 def getWidth (self): "Returns the width of the widget." return self.surface.et_width () def getHeight (self): "Returns the height of the widget." return self.surface.get_height () def getX (self): "Returns the x-position of the widget." return self.position [0] def getY (self): "Returns the y-position of the widget." return self.position [1] def getPosition (self): "Returns a position containing the x- and y-position of the widget." return self.position def setPosition (self, position): """Set a new position for the widget. The passed position must be a tuple ontaining the new x- and y-position of the widget.""" self.position = position # we're dirty now self.dirty = 1 def getGeometry (self): """Returns the geometry of the widget. This is a tuple containing the x, y, width and height of the widget""" return ( self.position [0], self.position [1], self.surface.get_width (), self.surface.get_height () ) def isInside (self,position): """Checks wether the passed point is inside the widget. Returns 1 if inside and 0 if outside. A point on the border of the widget is considered to be inside.""" ourx = self.position [0] oury = self.position [1] width = self.surface.get_width () height = self.surface.get_height () x = position[0] y = position[1] # is it inside? if ourx <= x and x <= ourx + width and oury <= y and y <= oury + height: # it's inside return 1 # not inside return 0 def paint (self, destination, force=0): """Method that paints the widget. This method will simply blit out the surface of the widget onto the destination surface. Override if custom painting is needed.""" # are we dirty or not? if not self.dirty and not force: # not dirty, nothing to do here return 0 # we're dirty, blit out our full surface to the main surface destination.blit ( self.surface, (self.position [0], self.position [1] ) ) self.dirty = 0 # we did something, make sure the widget manager knows that return 1 def handle (self, type, event): """Handles the passed event if a callback has been registered. If no callback for the event can be found then this method just returns.""" # should it be handled internally? if self.internal and self.internal.has_key ( type ) and self.internal[type] != None: # yep, so execute it, but we don't care about any return value self.internal[type] ( event ) # do we have an external handler for that type? if self.callbacks and self.callbacks.has_key ( type ) and self.callbacks[type] != None: # yep, so execute it and return whatever it returns if self.args is not None: code = self.callbacks[type] ( self, event, self.args ) else: code = self.callbacks[type] ( self, event ) # did we get a code at all? if code == None: # ah, nope, so return a default answer return HANDLED # we got a good answer, return it return code # the widget is not interested in the eent return UNHANDLED # Local Variables: # mode: auto-fill # fill-column: 100 # End: