*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2,00 - Wed Nov 09 14:32:41 2005" *SCENE { *SCENE_FILENAME "arrow.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.5647 0.5647 0.5647 } *MATERIAL_LIST { *MATERIAL_COUNT 0 } *GEOMOBJECT { *NODE_NAME "sip" *NODE_TM { *NODE_NAME "sip" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 17 *MESH_NUMFACES 19 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -5.2945 -0.2450 0.1503 *MESH_VERTEX 1 -5.2945 0.2450 0.1503 *MESH_VERTEX 2 -5.2945 0.0000 -0.2851 *MESH_VERTEX 3 -7.8082 -1.0015 0.5983 *MESH_VERTEX 4 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