/* This file is automatically generated with "make proto". DO NOT EDIT */ int check_repitition(Position *b, int repeats); int do_move_part1(Position *b, Position *oldb, Move *move); int do_move_part2(Position *b); int do_move(Position *b, Position *oldb, Move *move); void setup_board(Position *b); int create_pboard(Position *b); void brain_fill_hash(Position *b); int brain_open(char *fname); int brain_lookup(Position *b, Move *move, Eval *v, int pondering); int brain_insert(Position *b, Move *move); void brain_close(void); void brain_mull(void); void analyse_game(void); int brain_clean(void); void brain_update(); void redraw(void); void draw_all(void); void start_display(int argc,char *argv[]); void redraw(void); void draw_all(void); void init_eval_tables(void); void update_pawns(Position *b) ; void estimate_game_stage(Position *b, int root_node); int egtb(Position *b) ; int no_material(Position *b) ; etype draw_value(Position *b); etype eval_etype(Position *b, etype testv, int depth); Eval eval(Position *b, etype testv, int depth); Eval eval1(Position *b, etype testv, int depth); void eval_debug(Position *b); void eval_speed(Position *b, int loops); void old_update_moves(Position *b, Position *oldb, Move *move); void update_moves(Position *b, Position *oldb, Move *move); void update_moves1(Position *b, Position *oldb, Move *move); void regen_moves(Position *b); int generate_moves(Position *b, Move *moves); int generate_check_avoidance(Position *b, Move *moves); int legal_move(Position *b, Move *move); void gen_move_list(Position *b, int ply, Move *m1, Eval testv); int possible_move(Position *b, int ply, Move *m); unsigned hts() ; void hash_reset_stats(void); void hash_reset(void); void init_hash_table(void); int check_hash(Position *b, int depth, Eval testv, Eval *v, Move *move); struct hash_entry *fetch_hash(Position *b); void insert_hash(Position *b, int depth, Eval testv, Eval evaluation, Move *move); void hash_change_tag(int move_num); char *hashstats(void); int check_hash2(Position *b, int depth, Eval testv, Eval *v); int ettc_check_hash(Position *b, Move *moves, int num_moves, int depth, Eval testv, Eval *v, Move *m1); int hash_ordering(Position *b, Move *move, Eval testv); void ics_thanks(void); int parse_ics_move(char *line,int player, Move *move, Piece *promotion); void sig_wake_up(int dum); void wake_up(void); void reset_board(void); int player_moved(Square from, Square to); int parse_stdin(char *line); void update_display(void); void match_hook(void); void idle_func(void); void save_game(char *fname); void restore_game(char *fname); void undo_menu(int n); int main(int argc,char *argv[]); void log_close(void); int lprintf(int level, char *format_str, ...); int status_printf(int rew, char *format_str, ...); void lindent(int level, int ply); int cprintf(int level, char *format_str, ...); int ddprintf(int level, char *format_str, ...); void move_slave(void); int make_move(Position *b, Move *move); void ponder_move(Position *b, Move *move); void init_movements(void); void order_reset(void); void order_clear(int move_num); void cutoff_hint(Position *b, int m, int depth, int ply); void order_moves(Position *b, Move *moves, int n, int ply, Move *m1,Eval testv); void prog_printf(char *format_str, ...); void prog_start(char *prog); int prog_running(void); void prog_tell_move(Position *p, Move *move); int prog_check_move(Move *move, int player); void prog_exit(void); etype eval_tactics(Position *b); void update_tactics(Position *b); etype eval_move_tactics(Position *b, Move *move); void dump_coeffs(char *fname, int round); int td_dump(char *fname); int td_store_pos(Position *b); int td_gradient(float *big_grad); void td_save_bad(int fd, Position *b1); int td_update(); void td_dummy(void) ; void test_fin(char *fname); float timer_elapsed(void); float cpu_percent(void); time_t timer_start_time(void); void timer_start(int player); int timer_extend(void); void timer_estimate(int secs, int opp_secs, int increment); int timer_expired(void); void timer_reset(void); void timer_off(void); int timer_terminate(int depth, int player, int force); float cputime(void); float walltime(void); float gettime(void); void __dummy_trackball(void) ; void beep(int n); void sort_moves(Move *m, int n); char *posstr(Square s); char *piecestr(Piece p); char piecechar(Piece p); char *short_movestr(Position *p, Move *move); char *movestr(Position *p, Move *move); void print_move(Position *p, Move *move); char *colorstr(Piece p); int is_sliding(Piece p); int charpiece(char c); int parse_square(char *s, int *sq); int parse_algebraic(char *s, Position *b, Move *move); int parse_move(char *s, Position *b, Move *move); void *Realloc(void *p, int size); void ring_bell(void); void print_board(Piece *board); void print_bitboard(uint64 bitboard); int process_exists(int pid); int next_token(char **ptr,char *buff,char *sep); void null_func(Position *b); char *position_to_ppn(Position *b); char *ppn_to_position(char *ppn, Position *b); uint16 swapu16(uint16 x); int16 swap16(int16 x); uint32 swapu32(uint32 x); int swap32(int x); int Write(int fd, char *buf, size_t count); int Read(int fd, char *buf, size_t count); int result(); void p_coeff_vboard(etype *p); char *evalstr(etype v); void dump_ppn(Position *b); void dump_history();