///////////////////////////////////////////////////////////////////////////// // Name: gameevent.cpp // tag: a convenient event for passing messages. // Author: David Roundy // Modified by: // Created: 9/2001 // Copyright: (c) 2001,2002 David Roundy // Licence: GPL /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes . #include #ifndef WX_PRECOMP #include #include #endif #include "gameevent.h" // GameEvent !!!!!!!!!!!!!!!!!!! IMPLEMENT_DYNAMIC_CLASS( GameEvent, wxEvent ) DEFINE_EVENT_TYPE(wxEVT_COMMAND_GAME) GameEvent::GameEvent( wxWindow* win, const wxString& type, const wxString& message) { SetEventType( wxEVT_COMMAND_GAME ); SetEventObject( win ); m_type = type; m_message = message; } #if wxCHECK_VERSION(2, 3, 0) #else void GameEvent::CopyObject( wxObject& obj_d ) const { wxCommandEvent::CopyObject( obj_d ); GameEvent &evt = (GameEvent &) obj_d; evt.m_type = m_type; evt.m_message = m_message; } #endif