#ifndef __SPRITE_HPP #define __SPRITE_HPP #include "macs.hpp" #include "image.hpp" #include "linked.hpp" class sprite : public linked_node { public: image *visual,*screen,*save; int x,y; sprite(image *Screen, image *Visual, int X, int Y); void get_background(); void restore_background(); void draw(); void change_visual(image *Visual, int delete_old=0); ~sprite(); } ; class sprite_controller { public : linked_list sprites; void add_sprite(sprite *sp); void remove_sprites(); void get_backgrounds(); void put_sprites(); void bring_front(sprite *sp); void delete_sprite(sprite *sp); } ; #endif