#include "sock.hpp" #include const char notify_signature[] = "I wanna play ABUSE!"; const char notify_response[] = "Yes!"; net_protocol *net_protocol::first=0; // connect to an explictedly named address // first try to get the address and then try to connect // return NULL if either fail. This method does not need to be implemented // in sub-classes net_socket *net_protocol::connect_to_server(char *&server_name, int port, int force_port, net_socket::socket_type sock_type) { net_address *a=get_node_address(server_name,port,force_port); if (!a) return NULL; net_socket *s=connect_to_server(a,sock_type); delete a; return s; }