#include "Vlib.h" void VDrawPolygon(Viewport * v, Window win, GC gc, VPolygon * poly) { VPoint *p; XPoint xpt[VmaxVP]; int i; Drawable d; d = (v->flags & VPPixmap) ? (Drawable) v->monoPixmap : (Drawable) win; if (poly == (VPolygon *) NULL) return; for ((i = 0, p = poly->vertex); i < poly->numVtces; (++i, ++p)) { if (v->flags & VPPerspective) { xpt[i].x = (v->Middl.x + (int) (v->Scale.x * p->x / p->z)) >> 2; xpt[i].y = (v->Middl.y - (int) (v->Scale.y * p->y / p->z)) >> 2; } else { xpt[i].x = (v->Middl.x + (int) (v->Scale.x * p->x)) >> 2; xpt[i].y = (v->Middl.y - (int) (v->Scale.y * p->y)) >> 2; } } if (i > 0) { xpt[i] = xpt[0]; XDrawLines(v->dpy, d, gc, xpt, i + 1, CoordModeOrigin); } }