#include "Vlib.h" void VDrawString(Viewport * v, Window win, GC gc, VPoint * p, char *str, int len) { register int x, y; if (v->flags & VPPerspective) { x = (v->Middl.x + (int) (v->Scale.x * p->x / p->z)) >> 2; y = (v->Middl.y - (int) (v->Scale.y * p->y / p->z)) >> 2; } else { x = (v->Middl.x + (int) (v->Scale.x * p->x)) >> 2; y = (v->Middl.y - (int) (v->Scale.y * p->y)) >> 2; } XDrawString(v->dpy, win, gc, x, y, str, len); }