#include "Vlib.h" /* * Transform a 3-D point in the world system into viewable * coordinates. The function returns 1 if the x,y information is * displayable (probably displayable, that is). */ int VWorldToScreen(Viewport * v, VPoint * p, int *x, int *y) { VPoint eyept; VTransform(p, &(v->eyeSpace), &eyept); return VEyeToScreen(v, &eyept, x, y); }