#include VPoint _VUnitVectorI = {1.0, 0.0, 0.0}; VPoint _VUnitVectorJ = {0.0, 1.0, 0.0}; VPoint _VUnitVectorK = {0.0, 0.0, 1.0}; VWorkContext _v_default_work_context; VWorkContext *_VDefaultWorkContext = &_v_default_work_context;