/* * acm : an aerial combat simulator for X * Copyright (C) 1991,1992 Riley Rainey * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 dated June, 1991. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave., Cambridge, MA 02139, USA. */ #include #include "imath.h" void VMatrixToShortMatrix(VMatrix * v, short_matrix_t * s) { register int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { s->m[i][j] = (short) ((double) UNITY * v->m[i][j]); } } } void ShortTransform(short_point_t * a, short_matrix_t * m, short_point_t * b) { b->x = (a->x * m->m[0][0] + a->y * m->m[0][1] + a->z * m->m[0][2]) / UNITY + m->m[0][3]; b->y = (a->x * m->m[1][0] + a->y * m->m[1][1] + a->z * m->m[1][2]) / UNITY + m->m[1][3]; b->z = (a->x * m->m[2][0] + a->y * m->m[2][1] + a->z * m->m[2][2]) / UNITY + m->m[2][3]; }