/* * acm : an aerial combat simulator for X * Copyright (C) 1991-1998 Riley Rainey * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 dated June, 1991. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave., Cambridge, MA 02139, USA. */ #include #define RESULT_REQUEST_OK 0 #define RESULT_UNABLE 1 /* * * t r a n s f e r C o n t r o l R e q u e s t H a n d l e r * * This routine is responsible for handling entity transfer control requests * at the simulation level. It determines if the control transfer is * feasible, adjusts simulation level data structures as needed, and returns * an indication to the caller (the DIS interface) whether the request * should proceed, or not. */ int transferControlRequestHandler (Entity_t *e, dis_transfer_control_pdu *pdu) { int result = RESULT_UNABLE; craftType *cinfo; switch (pdu->transfer_type) { /* * Someone would like use to take control of an entity * * If it is an aircraft we can model, then make it a drone. */ case DISTransferTypeEntityControllerRequest: cinfo = lookupCraftByEntityType( &e->entityType ); if ( cinfo != NULL ) { e->c->type = CT_DRONE; e->c->cinfo = cinfo; /* TODO: provision the aircraft; landing gear, etc */ result = RESULT_REQUEST_OK; } break; /* * Control of this entity is requested by someone else. * * Change type to DIS aircraft and we're done. */ case DISTransferTypeEntityRequest: result = RESULT_REQUEST_OK; e->c->type = CT_DIS_PLANE; } return result; }