import dialogue import adonthell # -- pygettext support def _(message): return message class oliver_start (dialogue.base): text = [None,\ _("As he notices you, the boy stops whatever he's been doing. With a cheerful grin on his face, he turns towards you."),\ _("Hello sir! Welcome to Waste's Edge."),\ _("Oh! I am Oliver, sir. I help Mum and Dad with the Inn. Looking after the stables and such."),\ _("Why yes! Would you believe that we have an actual Elven Lady staying at the Inn?"),\ _("Really? An Elven Lady?"),\ _("Yes, sir. Lady Silverbeard. From Cirdanth. And her two servants! She frightened me a bit, but now she's locked up in her room."),\ _("And who would you be?"),\ _("You can surely tell me something about Waste's Edge, then."),\ _("Did something unusual happen here lately, Oliver?"),\ _("Have you heard about the theft, sir? Everybody speaks about it."),\ _("Then I don't want to keep you off your work any longer."),\ _("Are there other guests too?"),\ _("Yes, but they are just ordinary people. Merchants and such."),\ _("What can you tell me about that?"),\ _("Can you imagine, sir? The Elven Lady robbed Master Fingolson in his sleep. And none of the adults noticed anything."),\ _("Why would anyone want to lock her up?"),\ _("Then you better tell me about the Elven Lady, Oliver."),\ _("Well, thank you for the information. Until later."),\ _("Who is Master Fingolson?"),\ _("But you heard something that night?"),\ _("Just another Dwarf from Uzdun'kal. He sells jewels and such. We get a lot of them here, but none of them got robbed so far."),\ _("Speaking of that, you say you noticed something that night?"),\ _("Yeah. Someone must have been in the stables. But when I went and had a look, they were gone."),\ _("I see. Thank you for your help, Oliver. Until later."),\ _("Oliver looks pleased as he sees you nearing."),\ _("Uh, hello again sir. Do you have more questions?"),\ _("Can you tell me something about Waste's Edge, Oliver?"),\ _("What do you know about the theft?"),\ _("Oliver leads you to a room on the first floor."),\ _("I hope you like it, sir. All the other rooms are occupied."),\ _("You have a lot of guests here at the moment, then?"),\ _("Don't worry Oliver. This one is fine."),\ _("Yes sir. And with that theft, nobody can leave."),\ _("Nobody can leave?"),\ _("No. As long as Master Fingolson's jewels are not found, the guards don't allow it."),\ _("I see. Thank you Oliver. Until later.")] cond = [\ "self.the_npc.get_val (\"talked_to\") == 0\n",\ "adonthell.gamedata_get_character (\"Oliver Redwyne\").submap () == 12\n"] code = [\ "self.the_npc.set_val (\"talked_to\" , 1)\n",\ "adonthell.gamedata_get_quest(\"demo\").set_val (\"know_olivers_noise\" , 1)\n",\ "self.the_npc.set_val (\"talked_to\" , 1)\nself.the_npc.set_val (\"goto_barn\" , 1)\n"] # -- (speaker, code, ((text, operation, condition), ...)) dlg = [\ (None, -1, ((29, 0, 1), (1, 1, 0), (25, 1, -1), )),\ ("Narrator", 0, ((2, 0, -1), )),\ ("Default", -1, ((7, 0, -1), )),\ ("Default", -1, ((11, 0, -1), (8, 0, -1), (9, 0, -1), )),\ ("Default", -1, ((12, 0, -1), (5, 0, -1), )),\ (None, -1, ((6, 0, -1), )),\ ("Default", -1, ((16, 0, -1), )),\ (None, -1, ((3, 0, -1), )),\ (None, -1, ((4, 0, -1), )),\ (None, -1, ((10, 0, -1), )),\ ("Default", -1, ((14, 0, -1), )),\ (None, -1, ()),\ (None, -1, ((13, 0, -1), )),\ ("Default", -1, ((18, 0, -1), (17, 0, -1), )),\ (None, -1, ((15, 0, -1), )),\ ("Default", -1, ((19, 0, -1), (20, 0, -1), )),\ (None, -1, ((15, 0, -1), )),\ (None, -1, ((6, 0, -1), )),\ (None, -1, ()),\ (None, -1, ((21, 0, -1), )),\ (None, -1, ((23, 0, -1), )),\ ("Default", -1, ((22, 0, -1), )),\ (None, -1, ((23, 0, -1), )),\ ("Default", 1, ((24, 0, -1), )),\ (None, -1, ()),\ ("Narrator", -1, ((26, 0, -1), )),\ ("Default", -1, ((27, 0, -1), (28, 0, -1), )),\ (None, -1, ((4, 0, -1), )),\ (None, -1, ((15, 0, -1), )),\ ("Narrator", 2, ((30, 0, -1), )),\ ("Default", -1, ((31, 0, -1), (32, 0, -1), )),\ (None, -1, ((33, 0, -1), )),\ (None, -1, ()),\ ("Default", -1, ((28, 0, -1), (34, 0, -1), )),\ (None, -1, ((35, 0, -1), )),\ ("Default", -1, ((36, 0, -1), )),\ (None, -1, ())] def __init__(self, p, n): self.namespace = globals () self.the_player = p self.the_npc = n def __del__(self): if self.the_npc.get_val ("goto_barn") == 1: adonthell.gamedata_get_character("Oliver Redwyne").do_stuff ("goto_barn")