import dialogue import adonthell # -- pygettext support def _(message): return message class silverhair_start (dialogue.base): text = [None,\ _("Oh!!"),\ _("$name, have you found anything yet? This confinement is intolerable, as you may well understand."),\ _("Mistress! Mistress! $name has come!"),\ _("Yes, yes dear, I see him. Please calm yourself. $name, I am relieved to see you. This situation has clearly gone beyond any civil control."),\ _("That is certain, my lady. I am told you are suspected of theft."),\ _("Theft indeed, and theft most grave. This Fingolson may be uncouth, but he bears considerable influence. A theft from him would have dire consequences indeed. But you know I could not have done this thing."),\ _("Of course. Theft is not in you, my Lady, nor is deceit. But these folk have not my confidence in you. I fear that there is no one who will speak for your honour among them."),\ _("I see. Then it falls to you, $name, as my sole friend in this outpost, to make certain my name is clear of any stain. May I trust you to do this for me?"),\ _("Of course, my Lady. You may trust me to the end of the world. What little I may do is yours to command."),\ _("What do you know of Fingolson, Lady? I have not met him before."),\ _("Be glad of that, he is an uncouth lout at best. I should have known better than to deal fairly with such a rough and uncultured beast."),\ _("I thank you for that. Now you must go, lest they find you here and imprison you as well. Free, you are my hope."),\ _("I will try to be worthy of your trust, Lady. I will return once I know more."),\ _("Of course, Lady. I have believed nothing but your innocence since I arrived. You may trust me to act on your behalf."),\ _("I understand, Lady. Please be patient."),\ _("I have little choice. Do you have news? Or questions?"),\ _("News? I must disappoint you, Lady. I have none. I simply wished to know if there was anything you need."),\ _("You must go. The human at the door may not hear as well as you or I, but he hears well enough. Leave before he discovers you."),\ _("I am curious, Lady. What of that figurine there? I do not recall it."),\ _("The Yeti? I bought that upon arriving here. From a young lady of your breed, it was."),\ _("The artist, then? I must speak more with her. I had not known you had been together."),\ _("She is a very intelligent woman, and regards the Yeti highly. Do not take her lightly."),\ _("$name! Thank the Powers!"),\ _("I have spoken with the artist, Frostbloom. She mentioned that she had heard some strange sounds in the night, when the theft must have taken place. Did you hear anything?"),\ _("Lady, could you tell me more about the argument you had with the Dwarf? It may be helpful."),\ _("It is kind of you to ask. Indeed my possessions, other than what you see, have been taken from me. They are kept in the pantry below."),\ _("Do you wish me to retrieve them for you, Lady?"),\ _("No, that would not be wise. I have an item I need, but to fetch it now would be to invite trouble. Better we wait."),\ _("Very well, Lady. I am yours to command."),\ _("So I gathered. I will do my best, Lady."),\ _("In the night...? Yes. Yes, I do recall a sound in the night. How could I have forgotten such a thing?"),\ _("This may be important to your freedom. What are you able to tell me of it?"),\ _("Little, I'm afraid. I know it was a voice, of that I am certain. But whose voice I was not able to tell, nor what was said."),\ _("Then it must have been someone about after the theft. Perhaps the thief itself. Do you remember anything else?"),\ _("Are you certain you cannot recall the voice? It would be helpful to the extreme if we could match a name to it."),\ _("She thinks for a moment, her eyes distant."),\ _("No, I am sorry. The nature of the voice is a mystery to me still."),\ _("Very little, I'm afraid. Only that it seemed to come from a distance. Past the wall, perhaps. In the direction of the stables."),\ _("The lady looks anxiously at the door."),\ _("Argument? An insult, it was. That foul creature had the audacity to accuse me of ignorance!"),\ _("Ignorance? But you are highly educated, Lady. Anyone could see that."),\ _("Not this beast. He attempted to sell inferior gems to me, pretending that they were of a high grade. As if I was nothing more than a child who could not tell one stone from another."),\ _("You know it is my intent to enchant these stones. Else why would I trek this far? Awful stones like his would shatter in an instant."),\ _("Yes, that's true. When we set out, you told me of your intent."),\ _("That rough animal! He went so far as to claim that I not only did not know the value of the stone, but that I hardly knew one gem from another! If I could have destroyed the filth on the spot, I certainly would have!"),\ _("Silverhair's eyes flash with remembered anger, but a scuffing sound by the door distracts her and her anger drains as suddenly as it rose."),\ _("My Lady, I am glad to see you. You will be free soon, I know it."),\ _("I would ask a boon from you, now that it is safe. I have personal articles that I need, but are kept with our packs. I'm sure you know which articles I mean."),\ _("Of course, Lady. That would be the least I could do after what you have endured. Rest assured, I will be back shortly."),\ _("$name, you have come back so soon? But where are the articles I asked for?"),\ _("I have yet to retrieve them, Lady."),\ _("Then please do so at once. I have been without them for too long."),\ _("Very well, Lady."),\ _("Returned already? But what is this?"),\ _("A stone I found in the cellar, among your chests. I hate to think such a thing, but is this one of the jewels that the Dwarf has lost?"),\ _("You show the jewel to Lady Silverhair, who frowns upon seeing it. She inspects it more closely, but carefully avoids touching it. She straightens then, a puzzled look on her features."),\ _("You say this was found among my goods? But this is not a stone of mine, and neither is it the stone I was shown before. I have never seen this before."),\ _("But is this not one of the Catseyes he claims to have lost?"),\ _("It cannot be. For this is no Catseye at all, and in fact is hardly worth a fraction of the other stones."),\ _("I do not understand this at all."),\ _("I admit he goaded me to rage earlier, to my shame. But I have done nothing more than voice my anger. You must believe that."),\ _("And where are the packs kept, Lady?"),\ _("You will find them below, in the pantry.")] cond = [\ "self.the_npc.get_val (\"talked_to\") == 0\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"silverhair_free\") != 1\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"talked_about_yeti\") == 0 and adonthell.gamedata_get_quest(\"demo\").get_val (\"know_frostbloom\") == 1\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"get_item\") == 0\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"know_noise\") & 2 == 2\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"know_argument\") == 1\n",\ "adonthell.gamedata_get_quest(\"demo\").get_val (\"have_gem\") == 1\n"] code = [\ "self.the_npc.set_val (\"talked_to\" , 1)\n",\ "adonthell.gamedata_get_quest(\"demo\").set_val (\"talked_about_yeti\" , 1)\n",\ "adonthell.gamedata_get_quest(\"demo\").set_val (\"get_item\" , 1)\n",\ "adonthell.gamedata_get_quest(\"demo\").set_val (\"know_noise\" , adonthell.gamedata_get_quest(\"demo\").get_val (\"know_noise\") | 1 )\n",\ "adonthell.gamedata_get_quest(\"demo\").set_val (\"gem_worthless\" , adonthell.gamedata_get_quest(\"demo\").get_val (\"gem_worthless\") | 1)\n\n\n"] # -- (speaker, code, ((text, operation, condition), ...)) dlg = [\ (None, -1, ((1, 0, 0), (2, 1, 1), (23, 1, 3), (54, 1, 6), (50, 1, -1), )),\ ("Janesta Skywind", 0, ((3, 0, -1), )),\ ("Imoen Silverhair", -1, ((15, 0, -1), )),\ ("Janesta Skywind", -1, ((4, 0, -1), )),\ ("Imoen Silverhair", -1, ((5, 0, -1), )),\ (None, -1, ((6, 0, -1), )),\ ("Imoen Silverhair", -1, ((10, 0, -1), (7, 0, -1), )),\ (None, -1, ((8, 0, -1), )),\ ("Imoen Silverhair", -1, ((9, 0, -1), )),\ (None, -1, ((12, 0, -1), )),\ (None, -1, ((11, 0, -1), )),\ ("Imoen Silverhair", -1, ((61, 0, -1), )),\ ("Imoen Silverhair", -1, ((13, 0, -1), )),\ (None, -1, ()),\ (None, -1, ((12, 0, -1), )),\ (None, -1, ((16, 0, -1), )),\ ("Imoen Silverhair", -1, ((17, 0, -1), (19, 0, 2), (24, 0, 4), (25, 0, 5), )),\ (None, -1, ((26, 0, -1), )),\ ("Imoen Silverhair", -1, ()),\ (None, 1, ((20, 0, -1), )),\ ("Imoen Silverhair", -1, ((21, 0, -1), )),\ (None, -1, ((22, 0, -1), )),\ ("Default", -1, ((30, 0, -1), )),\ ("Imoen Silverhair", 2, ((47, 0, -1), )),\ (None, 3, ((31, 0, -1), )),\ (None, -1, ((40, 0, -1), )),\ ("Imoen Silverhair", -1, ((27, 0, -1), )),\ (None, -1, ((28, 0, -1), )),\ ("Default", -1, ((29, 0, -1), )),\ (None, -1, ((18, 0, -1), )),\ (None, -1, ((18, 0, -1), )),\ ("Default", -1, ((32, 0, -1), )),\ (None, -1, ((33, 0, -1), )),\ ("Default", -1, ((34, 0, -1), (35, 0, -1), )),\ (None, -1, ((38, 0, -1), )),\ (None, -1, ((36, 0, -1), )),\ ("Narrator", -1, ((37, 0, -1), )),\ ("Default", -1, ((34, 0, -1), )),\ ("Default", -1, ((39, 0, -1), )),\ ("Narrator", -1, ((18, 0, -1), )),\ ("Imoen Silverhair", -1, ((41, 0, -1), )),\ (None, -1, ((42, 0, -1), )),\ ("Default", -1, ((43, 0, -1), )),\ ("Default", -1, ((44, 0, -1), )),\ (None, -1, ((45, 0, -1), )),\ ("Default", -1, ((46, 0, -1), )),\ ("Narrator", -1, ((18, 0, -1), )),\ (None, -1, ((48, 0, -1), )),\ ("Imoen Silverhair", -1, ((49, 0, -1), (62, 0, -1), )),\ (None, -1, ()),\ ("Default", -1, ((51, 0, -1), )),\ (None, -1, ((52, 0, -1), )),\ ("Default", -1, ((53, 0, -1), )),\ (None, -1, ()),\ ("Default", 4, ((55, 0, -1), )),\ (None, -1, ((56, 0, -1), )),\ ("Narrator", -1, ((57, 0, -1), )),\ ("Default", -1, ((58, 0, -1), )),\ (None, -1, ((59, 0, -1), )),\ ("Default", -1, ((60, 0, -1), )),\ ("Default", -1, ()),\ ("Imoen Silverhair", -1, ((14, 0, -1), )),\ (None, -1, ((63, 0, -1), )),\ ("Imoen Silverhair", -1, ())] def __init__(self, p, n): self.namespace = globals () self.the_player = p self.the_npc = n