# # (C) Copyright 2001/2002 Kai Sterker # Part of the Adonthell Project http://adonthell.linuxgames.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY. # # See the COPYING file for more details # # -- Movement schedule for Bjarn Fingolson # # He'll busy himself in his room import adonthell import schedule import random def _(message): return message class bjarn (schedule.speak): def __init__ (self, mapcharacterinstance): self.myself = mapcharacterinstance # -- make random remarks self.speech = [_("Ha! A tradesman is an honourable person, they say!"), \ _("Why don't they just take that Silverhair woman to prison!?"), \ _("Elves! The head in the sky and the mind full of clouds!")] self.speech_delay = (20, 40) schedule.speak.__init__(self) self.coords = [(7, 5, adonthell.STAND_WEST), \ (2, 4, adonthell.STAND_SOUTH), \ (7, 3, adonthell.STAND_NORTH), \ (3, 6, adonthell.STAND_WEST)] self.myself.set_callback (self.goal_reached) # -- Get at the proper place when Erek lets the player into the room # and at the end of the game. def await_player (self): self.myself.jump_to (7, 3, 6) self.myself.stand_west () def start_talking (self): self.myself.launch_action (adonthell.gamedata_player ()) adonthell.gamedata_get_character ("Erek Stonebreaker").pause () def walk (self): x, y, dir = self.coords[random.randint (0, 3)] self.myself.set_goal (x, y, dir) def goal_reached (self): delay = "%it" % random.randrange (15, 30) self.myself.time_callback (delay, self.walk)