# # (C) Copyright 2001/2002 Kai Sterker # Part of the Adonthell Project http://adonthell.linuxgames.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY. # # See the COPYING file for more details # # -- Movement schedule for Sarin Trailfollower # # He walks from one end of the room to the other. From time to # to time he'll stop and chose another direction import adonthell import schedule import random def _(message): return message class sarin (schedule.speak): def __init__ (self, mapcharacterinstance): self.myself = mapcharacterinstance # -- Borders of the area he should stay in self.min_x = 1 self.max_x = 6 self.min_y = 2 self.max_y = 6 self.direction = self.myself.get_val ("direction") # -- make random remarks self.speech = [_("Ruffinans, the lot of them!"), \ _("How dare they imprison one better than they?"), \ _("This is an insult to all of the High Born."), \ _("I cannot believe such disrespect. Barbarians!")] self.speech_delay = (20, 40) schedule.speak.__init__(self) self.myself.set_callback (self.goal_reached) def switch_direction (self): # -- ... and set the new one accordingly if self.direction == adonthell.WALK_EAST or self.direction == adonthell.WALK_WEST: self.direction = random.randrange (adonthell.WALK_NORTH, adonthell.WALK_SOUTH + 1) else: self.direction = random.randrange (adonthell.WALK_WEST, adonthell.WALK_EAST + 1) delay = "%it" % random.randrange (30, 60) self.myself.time_callback (delay, self.switch_direction) self.walk () def walk (self): # -- switch direction if self.direction == adonthell.WALK_NORTH: goal = (self.myself.posx (), self.min_y, adonthell.STAND_SOUTH, 0, 1) elif self.direction == adonthell.WALK_SOUTH: goal = (self.myself.posx (), self.max_y, adonthell.STAND_NORTH, 0, -1) elif self.direction == adonthell.WALK_EAST: goal = (self.max_x, self.myself.posy (), adonthell.STAND_WEST, -1, 0) else: goal = (self.min_x, self.myself.posy (), adonthell.STAND_EAST, 1, 0) x, y, d = goal[:3] self.direction = d + 4 while not self.myself.set_goal (x, y, d): offx, offy = goal [-2:] x = x + offx y = y + offy def goal_reached (self): delay = "%it" % random.randrange (3, 6) self.myself.time_callback (delay, self.walk)