/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html */ /* * cscluts_sdl.cpp - CLUT handling, SDL implementation * * Written in 2000 by Christian Bauer */ #include "cseries.h" #include "FileHandler.h" #include "SDL_endian.h" // Global variables RGBColor rgb_black = {0x0000, 0x0000, 0x0000}; RGBColor rgb_white = {0xffff, 0xffff, 0xffff}; RGBColor system_colors[NUM_SYSTEM_COLORS] = { {0x2666, 0x2666, 0x2666}, {0xd999, 0xd999, 0xd999} }; /* * Convert Mac CLUT resource to color_table */ void build_color_table(color_table *table, LoadedResource &clut) { // Open stream to CLUT resource SDL_RWops *p = SDL_RWFromMem(clut.GetPointer(), (int)clut.GetLength()); assert(p); // Check number of colors SDL_RWseek(p, 6, SEEK_CUR); int n = SDL_ReadBE16(p) + 1; if (n < 0) n = 0; else if (n > 256) n = 256; table->color_count = n; // Convert color data rgb_color *dst = table->colors; for (int i=0; ired = SDL_ReadBE16(p); dst->green = SDL_ReadBE16(p); dst->blue = SDL_ReadBE16(p); dst++; } // Close stream SDL_RWclose(p); }