## Process this file with automake to produce Makefile.in noinst_LIBRARIES = libgameworld.a libgameworld_a_SOURCES = dynamic_limits.h editor.h effect_definitions.h \ effects.h flood_map.h item_definitions.h items.h lightsource.h map.h \ media.h media_definitions.h monster_definitions.h monsters.h \ physics_models.h platform_definitions.h platforms.h player.h \ projectile_definitions.h projectiles.h scenery_definitions.h scenery.h \ TickBasedCircularQueue.h weapon_definitions.h weapons.h world.h \ \ devices.cpp dynamic_limits.cpp effects.cpp flood_map.cpp items.cpp \ lightsource.cpp map_constructors.cpp map.cpp marathon2.cpp media.cpp \ monsters.cpp pathfinding.cpp physics.cpp placement.cpp platforms.cpp \ player.cpp projectiles.cpp scenery.cpp weapons.cpp world.cpp INCLUDES = -I$(top_srcdir)/Source_Files/CSeries -I$(top_srcdir)/Source_Files/Files \ -I$(top_srcdir)/Source_Files/Input -I$(top_srcdir)/Source_Files/Lua \ -I$(top_srcdir)/Source_Files/Misc -I$(top_srcdir)/Source_Files/ModelView \ -I$(top_srcdir)/Source_Files/Network -I$(top_srcdir)/Source_Files/Pfhortran \ -I$(top_srcdir)/Source_Files/RenderMain -I$(top_srcdir)/Source_Files/RenderOther \ -I$(top_srcdir)/Source_Files/Sound -I$(top_srcdir)/Source_Files/XML \ -I$(top_srcdir)/Source_Files