/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Feb 10, 2000 (Loren Petrich): This is the interface for getting various limits on dynamically-set quantities such as number of objects, number of NPC's (monsters, aliens), number of projectiles, etc. Their initial values are gotten from a resource. May 4, 2000 Replaced resource-fork initialization with XML initialization */ #ifndef MARATHON_DYNAMIC_ENTITY_LIMITS #define MARATHON_DYNAMIC_ENTITY_LIMITS #include "XML_ElementParser.h" // Limit types: enum { _dynamic_limit_objects, // Objects (every possible kind) _dynamic_limit_monsters, // NPC's _dynamic_limit_paths, // Paths for NPC's to follow (determines how many may be active) _dynamic_limit_projectiles, // Projectiles _dynamic_limit_effects, // Currently-active effects (blood splatters, explosions, etc.) _dynamic_limit_rendered, // Number of objects to render _dynamic_limit_local_collision, // [16] Local collision buffer (target visibility, NPC-NPC collisions, etc.) _dynamic_limit_global_collision, // [64] Global collision buffer (projectiles with other objects) NUMBER_OF_DYNAMIC_LIMITS }; // XML-parser support XML_ElementParser *DynamicLimits_GetParser(); // Accessor uint16 get_dynamic_limit(int which); #endif