#ifndef __SCENERY_H #define __SCENERY_H /* SCENERY.H Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Thursday, December 1, 1994 12:19:13 PM (Jason) May 18, 2000 (Loren Petrich): Added XML-parser support */ #include "XML_ElementParser.h" /* ---------- prototypes/SCENERY.C */ void initialize_scenery(void); short new_scenery(struct object_location *location, short scenery_type); void animate_scenery(void); void randomize_scenery_shapes(void); void get_scenery_dimensions(short scenery_type, world_distance *radius, world_distance *height); void damage_scenery(short object_index); bool get_scenery_collection(short scenery_type, short &collection); bool get_damaged_scenery_collection(short scenery_type, short& collection); // LP change: added scenery-parser export XML_ElementParser *Scenery_GetParser(); #endif