#ifndef __MOUSE_H #define __MOUSE_H /* MOUSE.H Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Tuesday, January 17, 1995 2:53:17 PM (Jason') May 16, 2002 (Woody Zenfell): semi-hacky scheme in SDL to let mouse buttons simulate keypresses */ void enter_mouse(short type); void test_mouse(short type, uint32 *action_flags, _fixed *delta_yaw, _fixed *delta_pitch, _fixed *delta_velocity); void exit_mouse(short type); void mouse_idle(short type); void recenter_mouse(void); // ZZZ: stuff of various hackiness levels to pretend mouse buttons are keys #ifdef SDL void mouse_buttons_become_keypresses(Uint8* ioKeyMap); void mouse_scroll(bool up); #define NUM_SDL_MOUSE_BUTTONS 8 // since SDL_GetMouseState() returns 8 bits #define SDLK_BASE_MOUSE_BUTTON 65 // this is button 1's pseudo-keysym #endif // SDL #endif