## Process this file with automake to produce Makefile.in noinst_LIBRARIES = libmisc.a if MAKE_WINDOWS THREAD_PRIORITY = thread_priority_sdl_win32.cpp else THREAD_PRIORITY = thread_priority_sdl_posix.cpp endif libmisc_a_SOURCES = ActionQueues.h alephversion.h binders.h CircularByteBuffer.h \ CircularQueue.h Console.h game_errors.h \ interface.h interface_menus.h key_definitions.h Logging.h Logging_gruntwork.h \ PlayerImage_sdl.h \ PlayerName.h preference_dialogs.h preferences.h preferences_private.h \ preferences_widgets_sdl.h progress.h Random.h Scenario.h sdl_dialogs.h sdl_network.h \ sdl_widgets.h shared_widgets.h thread_priority_sdl.h vbl_definitions.h vbl.h VecOps.h \ WindowedNthElementFinder.h \ \ ActionQueues.cpp CircularByteBuffer.cpp Console.cpp game_errors.cpp \ interface.cpp \ Logging.cpp PlayerImage_sdl.cpp PlayerName.cpp preferences.cpp \ preference_dialogs.cpp preferences_widgets_sdl.cpp Scenario.cpp sdl_dialogs.cpp $(THREAD_PRIORITY) \ sdl_widgets.cpp shared_widgets.cpp vbl.cpp EXTRA_libmisc_a_SOURCES = thread_priority_sdl_posix.cpp thread_priority_sdl_dummy.cpp thread_priority_sdl_win32.cpp thread_priority_sdl_macosx.cpp INCLUDES = -I$(top_srcdir)/Source_Files/CSeries -I$(top_srcdir)/Source_Files/Files \ -I$(top_srcdir)/Source_Files/GameWorld -I$(top_srcdir)/Source_Files/Input \ -I$(top_srcdir)/Source_Files/Lua -I$(top_srcdir)/Source_Files/ModelView -I$(top_srcdir)/Source_Files/Network \ -I$(top_srcdir)/Source_Files/Network/Metaserver \ -I$(top_srcdir)/Source_Files/Pfhortran -I$(top_srcdir)/Source_Files/RenderMain \ -I$(top_srcdir)/Source_Files/RenderOther -I$(top_srcdir)/Source_Files/Sound \ -I$(top_srcdir)/Source_Files/TCPMess \ -I$(top_srcdir)/Source_Files/XML -I$(top_srcdir)/Source_Files/Expat \ -I$(top_srcdir)/Source_Files