#ifndef _PLAYER_NAME #define _PLAYER_NAME /* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Player-name object and parser by Loren Petrich, April 30, 2000 This is for handling the default name in netgames */ #include "XML_ElementParser.h" // Get that name unsigned char *GetPlayerName(); // Player-name parser: name is "player_name" XML_ElementParser *PlayerName_GetParser(); #endif