/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html QuickDraw 3D / Quesa Object Loader By Loren Petrich, September 1, 2001 */ #ifndef QD3D_LOADER #define QD3D_LOADER #include #include "Model3D.h" #include "FileHandler.h" bool LoadModel_QD3D(FileSpecifier& Spec, Model3D& Model); // Where to emit status messages void SetDebugOutput_QD3D(FILE *DebugOutput); // Set the QD3D tesselation factor: // The first argument means // if true, tesselation length = length in world-geometry units // if false, tesselation length = constant subdivision factor // The second argument is that length void SetTesselation_QD3D(bool IsWorldLength, float TessLength); // Set to defaults void SetDefaultTesselation_QD3D(); #endif