/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html 3D Studio Max Object Loader By Loren Petrich, Sept 1, 2001 */ #ifndef STUDIO_LOADER #define STUDIO_LOADER #include #include "Model3D.h" #include "FileHandler.h" bool LoadModel_Studio(FileSpecifier& Spec, Model3D& Model); // Where to emit status messages void SetDebugOutput_Studio(FILE *DebugOutput); #endif