## Process this file with automake to produce Makefile.in noinst_LIBRARIES = libnetwork.a SUBDIRS = Metaserver if MAKE_WINDOWS NETWORK_MIC = network_microphone_sdl_win32.cpp else NETWORK_MIC = network_microphone_sdl_alsa.cpp endif libnetwork_a_SOURCES = network.h network_audio_shared.h network_capabilities.h \ network_data_formats.h \ network_dialog_widgets_sdl.h network_dialogs.h network_distribution_types.h \ network_games.h network_microphone_shared.h network_lookup_sdl.h network_messages.h network_private.h \ network_sound.h network_speaker_sdl.h network_speex.h network_star.h \ NetworkGameProtocol.h RingGameProtocol.h SDL_netx.h \ SSLP_API.h SSLP_Protocol.h StarGameProtocol.h Update.h \ \ network.cpp network_capabilities.cpp network_data_formats.cpp \ network_dialogs.cpp \ network_dialog_widgets_sdl.cpp network_games.cpp \ network_lookup_sdl.cpp network_messages.cpp $(NETWORK_MIC) \ network_microphone_shared.cpp network_speex.cpp network_speaker_sdl.cpp \ network_speaker_shared.cpp network_star_hub.cpp network_star_spoke.cpp \ network_udp.cpp RingGameProtocol.cpp \ SDL_netx.cpp SSLP_limited.cpp StarGameProtocol.cpp Update.cpp EXTRA_libnetwork_a_SOURCES = network_dummy.cpp network_microphone_sdl_win32.cpp network_microphone_coreaudio.cpp NetworkGameProtocol.cpp INCLUDES = -I$(top_srcdir)/Source_Files/CSeries -I$(top_srcdir)/Source_Files/Files \ -I$(top_srcdir)/Source_Files/GameWorld -I$(top_srcdir)/Source_Files/Input \ -I$(top_srcdir)/Source_Files/LibNAT -I$(top_srcdir)/Source_Files/Network/Metaserver \ -I$(top_srcdir)/Source_Files/Misc -I$(top_srcdir)/Source_Files/ModelView \ -I$(top_srcdir)/Source_Files/Pfhortran -I$(top_srcdir)/Source_Files/RenderMain \ -I$(top_srcdir)/Source_Files/RenderOther -I$(top_srcdir)/Source_Files/Sound \ -I$(top_srcdir)/Source_Files/TCPMess -I$(top_srcdir)/Source_Files/XML \ -I$(top_srcdir)/Source_Files/Lua -I$(top_srcdir)/Source_Files