/* * network_ring.h Copyright (C) 2003 and beyond by Woody Zenfell, III and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html * Created by Woody Zenfell, III on Sat May 17 2003. * * Interface between the old ring game protocol module and the rest of the game. */ #ifndef NETWORK_RING #define NETWORK_RING #include "NetworkGameProtocol.h" #include class XML_ElementParser; class RingGameProtocol : public NetworkGameProtocol { public: bool Enter(short* inNetStatePtr); void Exit1(); void Exit2(); void DistributeInformation(short type, void *buffer, short buffer_size, bool send_to_self, bool only_send_to_team); bool Sync(NetTopology* inTopology, int32 inSmallestGameTick, size_t inLocalPlayerIndex, size_t inServerPlayerIndex); bool UnSync(bool inGraceful, int32 inSmallestPostgameTick); int32 GetNetTime(); void PacketHandler(DDPPacketBuffer* inPacket); int32 GetUnconfirmedActionFlagsCount(); uint32 PeekUnconfirmedActionFlag(int32 offset); void UpdateUnconfirmedActionFlags(); static XML_ElementParser* GetParser(); }; extern void DefaultRingPreferences(); extern void WriteRingPreferences(FILE* F); #endif // NETWORK_RING