/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html February 21, 2000 (Loren Petrich) Animated-textures-interface file. May 14, 2000 (Loren Petrich) Modified the internal architecture heavily, renamed one of the external calls, and added XML-configuration support */ #ifndef _ANIMATED_TEXTURES #define _ANIMATED_TEXTURES #include "shape_descriptors.h" #include "XML_ElementParser.h" // Updates the animated textures void AnimTxtr_Update(); // Does animated-texture translation. // Note: a shape_descriptor is really a short integer shape_descriptor AnimTxtr_Translate(shape_descriptor Texture); // XML-parser support XML_ElementParser *AnimatedTextures_GetParser(); #endif