## Process this file with automake to produce Makefile.in noinst_LIBRARIES = librendermain.a if MAKE_WINDOWS EXTRA_GL_H = OGL_Win32.h EXTRA_GL = OGL_Win32.cpp else EXTRA_GL_H = EXTRA_GL = endif librendermain_a_SOURCES = AnimatedTextures.h collection_definition.h \ Crosshairs.h DDS.h ImageLoader.h low_level_textures.h OGL_Faders.h OGL_Model_Def.h \ OGL_Render.h OGL_Setup.h OGL_Subst_Texture_Def.h OGL_Texture_Def.h \ OGL_Textures.h $(EXTRA_GL_H) Rasterizer.h Rasterizer_OGL.h Rasterizer_SW.h render.h \ RenderPlaceObjs.h RenderRasterize.h RenderSortPoly.h RenderVisTree.h \ scottish_textures.h shape_definitions.h shape_descriptors.h SW_Texture_Extras.h \ textures.h \ \ AnimatedTextures.cpp Crosshairs_SDL.cpp ImageLoader_Shared.cpp ImageLoader_SDL.cpp OGL_Faders.cpp \ OGL_Model_Def.cpp OGL_Render.cpp OGL_Setup.cpp OGL_Subst_Texture_Def.cpp \ OGL_Textures.cpp $(EXTRA_GL) render.cpp RenderPlaceObjs.cpp RenderRasterize.cpp \ RenderSortPoly.cpp RenderVisTree.cpp scottish_textures.cpp shapes.cpp SW_Texture_Extras.cpp \ textures.cpp EXTRA_librendermain_a_SOURCES = OGL_Win32.h OGL_Win32.cpp INCLUDES = -I$(top_srcdir)/Source_Files/CSeries -I$(top_srcdir)/Source_Files/Files \ -I$(top_srcdir)/Source_Files/GameWorld -I$(top_srcdir)/Source_Files/Input \ -I$(top_srcdir)/Source_Files/Misc -I$(top_srcdir)/Source_Files/ModelView \ -I$(top_srcdir)/Source_Files/Network -I$(top_srcdir)/Source_Files/Pfhortran \ -I$(top_srcdir)/Source_Files/RenderOther -I$(top_srcdir)/Source_Files/Sound \ -I$(top_srcdir)/Source_Files/XML -I$(top_srcdir)/Source_Files