#ifndef _RASTERIZER_SOFTWARE_CLASS_ #define _RASTERIZER_SOFTWARE_CLASS_ /* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Rasterizer software impementation (plugs into scottish_textures files) by Loren Petrich, August 7, 2000 */ #include "Rasterizer.h" class Rasterizer_SW_Class: public RasterizerClass { public: // Pointers to stuff used in scottish_textures: view_data *view; // Calling this one "screen" for scottish_textures convenience: bitmap_definition *screen; // Sets the rasterizer's view data; // be sure to call it before doing any rendering void SetView(view_data& View) {view = &View;} // Rendering calls // These are defined in scottish_textures.c (too great a name to change) void texture_horizontal_polygon(polygon_definition& textured_polygon); void texture_vertical_polygon(polygon_definition& textured_polygon); void texture_rectangle(rectangle_definition& textured_rectangle); }; #endif