/* Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html */ /* * HUDRenderer_SW.h - HUD rendering using graphics functions from screen_drawing * * Written in 2001 by Christian Bauer */ #ifndef _HUD_RENDERER_SW_H_ #define _HUD_RENDERER_SW_H_ #include "HUDRenderer.h" #if defined(__WIN32__) || defined(__MINGW32__) #undef DrawText #endif class HUD_SW_Class : public HUD_Class { public: HUD_SW_Class() {} ~HUD_SW_Class() {} protected: void update_motion_sensor(short time_elapsed); void render_motion_sensor(short time_elapsed); void draw_or_erase_unclipped_shape(short x, short y, shape_descriptor shape, bool draw); void erase_entity_blip(point2d *location, shape_descriptor shape); void draw_entity_blip(point2d *location, shape_descriptor shape); void DrawShape(shape_descriptor shape, screen_rectangle *dest, screen_rectangle *src); void DrawShapeAtXY(shape_descriptor shape, short x, short y, bool transparency = false); void DrawText(const char *text, screen_rectangle *dest, short flags, short font_id, short text_color); void FillRect(screen_rectangle *r, short color_index); void FrameRect(screen_rectangle *r, short color_index); void SetClipPlane(int x, int y, int c_x, int c_y, int radius) {} void DisableClipPlane(void) {} }; #endif