#ifndef __IMAGES_H #define __IMAGES_H /* images.h Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. and the "Aleph One" developers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This license is contained in the file "COPYING", which is included with this source code; it is available online at http://www.gnu.org/licenses/gpl.html Thursday, July 20, 1995 3:30:51 PM- rdm created. Aug 21, 2000 (Loren Petrich) Added CLUT-source selector Aug 26, 2000 (Loren Petrich) Added object-oriented file handling Jul 31, 2002 (Loren Petrich) Added text-resource access in analogy with others' image- and sound-resource access; this is for supporting the M2-Win95 file format */ // LP: CodeWarrior complains unless I give the full definition of these classes #include "FileHandler.h" extern void initialize_images_manager(void); extern bool images_picture_exists(int base_resource); extern bool scenario_picture_exists(int base_resource); // Select what resource file is to be the source of the color table; // this is for the benefit of resource-file enum { CLUTSource_Images, CLUTSource_Scenario }; extern struct color_table *calculate_picture_clut(int CLUTSource, int pict_resource_number); extern struct color_table *build_8bit_system_color_table(void); extern void set_scenario_images_file(FileSpecifier& File); extern void draw_full_screen_pict_resource_from_images(int pict_resource_number); extern void draw_full_screen_pict_resource_from_scenario(int pict_resource_number); extern void scroll_full_screen_pict_resource_from_scenario(int pict_resource_number, bool text_block); // Places a MacOS resource handle into an appropriate wrapper object; // a resource-fork emulator may put a pointer instead. extern bool get_picture_resource_from_images(int base_resource, LoadedResource& PictRsrc); extern bool get_picture_resource_from_scenario(int base_resource, LoadedResource& PictRsrc); extern bool get_sound_resource_from_scenario(int resource_number, LoadedResource& SoundRsrc); extern bool get_text_resource_from_scenario(int resource_number, LoadedResource& TextRsrc); #ifdef SDL // Convert MacOS PICT resource to SDL surface extern SDL_Surface *picture_to_surface(LoadedResource &rsrc); // Rescale/tile surface extern SDL_Surface *rescale_surface(SDL_Surface *s, int width, int height); extern SDL_Surface *tile_surface(SDL_Surface *s, int width, int height); #endif #endif