## Process this file with automake to produce Makefile.in noinst_LIBRARIES = libxml.a libxml_a_SOURCES = ColorParser.h DamageParser.h ShapesParser.h XML_Configure.h \ XML_DataBlock.h XML_ElementParser.h XML_LevelScript.h XML_Loader_SDL.h \ XML_ParseTreeRoot.h \ \ ColorParser.cpp DamageParser.cpp ShapesParser.cpp XML_Configure.cpp \ XML_DataBlock.cpp XML_ElementParser.cpp XML_LevelScript.cpp XML_Loader_SDL.cpp \ XML_MakeRoot.cpp INCLUDES = -I$(top_srcdir)/Source_Files/CSeries -I$(top_srcdir)/Source_Files/Files \ -I$(top_srcdir)/Source_Files/GameWorld -I$(top_srcdir)/Source_Files/Input \ -I$(top_srcdir)/Source_Files/Lua -I$(top_srcdir)/Source_Files/Misc \ -I$(top_srcdir)/Source_Files/ModelView -I$(top_srcdir)/Source_Files/Network \ -I$(top_srcdir)/Source_Files/Pfhortran -I$(top_srcdir)/Source_Files/RenderMain \ -I$(top_srcdir)/Source_Files/RenderOther -I$(top_srcdir)/Source_Files/Sound \ -I$(top_srcdir)/Source_Files/Expat -I$(top_srcdir)/Source_Files