// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if !defined (AMEOBAX_AI_PLAYER_FACTORY_H) #define AMOEBAX_AI_PLAYER_FACTORY_H #include #include "IPlayer.h" #include "AIPlayer.h" namespace Amoebax { class AIPlayer; /// /// \class AIPlayerFactory /// \brief Gets the opponent's name and object from a level. /// class AIPlayerFactory { public: /// The maximum number of AI players. static const uint8_t k_MaxPlayerLevel = 6; static AIPlayer *create (uint8_t level, IPlayer::PlayerSide); static std::string getBackgroundFileName (uint8_t level); static std::string getPlayerName (uint8_t level); static std::string getRandomBackgroundFileName (); static IPlayer::PlayerSide getWinner (uint8_t leftLevel, uint8_t rightLevel); private: /// /// \brief Constructor. /// /// \note Declared private because we don't want objects /// of this class. /// AIPlayerFactory (void); }; } #endif // AMOEBAX_AI_PLAYER_FACTORY_H