// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if defined (HAVE_CONFIG_H) #include #endif // HAVE_CONFIG_H #include #include #include #include "Music.h" #include "System.h" using namespace Amoebax; /// /// \brief Music's default constructor. /// Music::Music (void): m_SDLMusic (0) { } /// /// \brief Music's destructor. /// Music::~Music (void) { Mix_FreeMusic (m_SDLMusic); } /// /// \brief Loads a music from a file. /// /// \param fileName The music file to load. /// \return A new Music object with the music file loaded. /// Music * Music::fromFile (const std::string &fileName) { Music *newMusic = new Music; if ( System::getInstance ().isSoundEnabled () ) { newMusic->m_SDLMusic = Mix_LoadMUS (fileName.c_str ()); if ( 0 == newMusic->m_SDLMusic ) { delete newMusic; throw std::runtime_error (Mix_GetError ()); } } return newMusic; } /// /// \brief Tells if the music is paused or not. /// /// \return \a true if the music is paused, \a false otherwise. /// bool Music::isPaused (void) { return 1 == Mix_PausedMusic (); } /// /// \brief Tells if a music is playing or not. /// /// \note Does not check if the channel has been paused. /// /// \return \a true if a music is playing, \a false otherwise. /// bool Music::isPlaying (void) { return 1 == Mix_PlayingMusic (); } /// /// \brief Pauses the music playing. /// void Music::pause (void) { if ( isPlaying () ) { Mix_PauseMusic (); } } /// /// \brief Plays the music. /// /// \param times The number of times to play the music. \a -1 means to /// play the music forever. /// void Music::play (int times) { // If the music is NULL, then the sound subsystem wasn't initialized, // just ignore and continue. if ( 0 != m_SDLMusic ) { // Ignore errors. If the music can't be played is bad, but the // game can continue... Mix_PlayMusic (m_SDLMusic, times); } } /// /// \brief Unpause the music. /// /// \note This is safe to use on halted, paused, and already /// playing music. /// void Music::resume (void) { Mix_ResumeMusic (); } /// /// \brief Stops the music. /// void Music::stop (void) { Mix_HaltMusic (); }