// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if defined (HAVE_CONFIG_H) #include #endif // HAVE_CONFIG_H #include #include #include "File.h" #include "HighScoreState.h" #include "NewHighScoreState.h" #include "Options.h" #include "System.h" using namespace Amoebax; /// /// \brief Default constructor. /// /// \param score The score that is a new high score. /// NewHighScoreState::NewHighScoreState (uint32_t score): IState (), m_Background (0), m_BackgroundMusic (Music::fromFile (File::getMusicFilePath ("Congratulations.ogg"))), m_CursorValueIndex (0), m_CursorValues ("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?*-_. "), m_CursorVisible (true), m_CursorVisibleTime (k_CursorVisibleTime), m_HighLightFont (0), m_Name (""), m_NameFont (0), m_Score (score) { #if !defined (IS_GP2X_HOST) System::getInstance ().enableUnicodeTranslation (true); #endif // !IS_GP2X_HOST loadGraphicResources (); } /// /// \brief Destructor. /// NewHighScoreState::~NewHighScoreState (void) { #if !defined (IS_GP2X_HOST) System::getInstance ().enableUnicodeTranslation (false); #endif // !IS_GP2X_HOST } /// /// \brief Adds the name to the high score list. /// /// When the name as been added to the high score list, this state is removed /// from the system and the HighScoreState gets pushed to the System's stack. /// void NewHighScoreState::acceptName (void) { if ( m_Name.length () > 0 ) { Options::getInstance ().setHighScore (getScore (), m_Name); System::getInstance ().removeActiveState (); System::getInstance () .setActiveState (new HighScoreState (getScore ())); } } void NewHighScoreState::activate (void) { if ( Music::isPaused () ) { Music::resume (); } else { m_BackgroundMusic->play (); } } /// /// \brief Adds the cursor character to the name and resets the cursor. /// void NewHighScoreState::addNewCharacter (void) { if ( m_Name.length () < k_NameMaxLength ) { m_Name += getCursorValue (); m_CursorValueIndex = 0; resetCursorVisibility (); } } /// /// \brief Tells if the cursor should be rendered or not. /// /// \return \a true if the cursor is visible and should be rendered, /// \a false otherwise. /// bool NewHighScoreState::isCursorVisible (void) const { return m_CursorVisible && m_Name.length () < k_NameMaxLength; } /// /// \brief Gets the current value of the cursor. /// /// The value of the cursor is the character that will added to /// the name entered when selecting the next character to enter. /// /// \return The currently selected character for the cursor. /// const std::string NewHighScoreState::getCursorValue (void) const { return m_CursorValues.substr (m_CursorValueIndex, 1); } /// /// \brief Gets the time before change cursor's visibility. /// /// \return The time, in milliseconds, that the cursor will retain its current /// visibility state. /// int32_t NewHighScoreState::getCursorVisibleTime (void) const { return m_CursorVisibleTime; } /// /// \brief Gets the score to set as high score. /// /// \return The score that is a new high score. /// uint32_t NewHighScoreState::getScore (void) const { return m_Score; } void NewHighScoreState::joyMotion (uint8_t joystick, uint8_t axis, int16_t value) { } void NewHighScoreState::joyDown (uint8_t joystick, uint8_t button) { #if defined (IS_GP2X_HOST) switch (button) { case GP2X_BUTTON_B: case GP2X_BUTTON_RIGHT: addNewCharacter (); break; case GP2X_BUTTON_DOWN: selectNextCursorValue (); break; case GP2X_BUTTON_LEFT: case GP2X_BUTTON_X: removePreviousCharacter (); break; case GP2X_BUTTON_START: acceptName (); break; case GP2X_BUTTON_UP: selectPreviousCursorValue (); break; } #endif // IS_GP2X_HOST } void NewHighScoreState::joyUp (uint8_t joystick, uint8_t button) { } #if !defined (IS_GP2X_HOST) void NewHighScoreState::keyDown (uint32_t key) { switch ( key ) { case SDLK_DOWN: selectNextCursorValue (); break; case SDLK_ESCAPE: System::getInstance ().removeActiveState (); break; case SDLK_LEFT: case SDLK_BACKSPACE: removePreviousCharacter (); break; case SDLK_RETURN: acceptName (); break; case SDLK_RIGHT: addNewCharacter (); break; case SDLK_UP: selectPreviousCursorValue (); break; } } void NewHighScoreState::keyUp (uint32_t key) { } #endif // !IS_GP2X_HOST /// /// \brief Loads all graphics resources. /// void NewHighScoreState::loadGraphicResources (void) { const float screenScale = System::getInstance ().getScreenScaleFactor (); // Load fonts. m_HighLightFont.reset ( Font::fromFile (File::getFontFilePath ("fontMenuSelected"))); m_NameFont.reset (Font::fromFile (File::getFontFilePath ("fontMenu"))); // Load background image. m_Background.reset ( Surface::fromFile (File::getGraphicsFilePath ("newhighscore.png"))); m_Background->resize (screenScale); // Write the score into the background. std::stringstream scoreString; scoreString << getScore (); m_NameFont->write (scoreString.str (), static_cast(k_ScorePosition * screenScale), m_Background->toSDLSurface ()); } void NewHighScoreState::redrawBackground (SDL_Rect *region, SDL_Surface *screen) { m_Background->blit (region->x, region->y, region->w, region->h, region->x, region->y, screen); } /// /// \brief Removes the last character added to the name. /// /// The cursor index is set to the index of the removed character and its /// visibility is reset. /// void NewHighScoreState::removePreviousCharacter (void) { if ( m_Name.length () > 0 ) { const std::string::size_type newLength = m_Name.length () - 1; m_CursorValueIndex = m_CursorValues.find (m_Name.substr (newLength, 1)); m_Name = m_Name.substr (0, newLength); } else { m_CursorValueIndex = 0; } resetCursorVisibility (); } void NewHighScoreState::render (SDL_Surface *screen) { const float screenScale = System::getInstance ().getScreenScaleFactor (); m_NameFont->write (m_Name, static_cast(k_NamePosition * screenScale), screen); if ( isCursorVisible () ) { const uint16_t nameWidth = m_NameFont->getTextWidth (m_Name); const uint16_t cursorPosition = Options::getInstance ().getScreenWidth () / 2 + nameWidth / 2; m_HighLightFont->write (getCursorValue (), cursorPosition, static_cast(k_NamePosition * screenScale), screen); } } /// /// \brief Resets the cursor visibility. /// /// Sets the cursor visible and the time to be visible to the default value. /// void NewHighScoreState::resetCursorVisibility (void) { setCursorVisible (true); setCursorVisibleTime (k_CursorVisibleTime); } /// /// \brief Selects the next value for the cursor. /// /// If the cursor is already at the last possible value, it wraps around /// at the begining. /// /// The cursor is set to be visible and the visibility time is reset to /// the default. /// void NewHighScoreState::selectNextCursorValue (void) { ++m_CursorValueIndex; if ( m_CursorValueIndex > m_CursorValues.length () ) { m_CursorValueIndex = 0; } resetCursorVisibility (); } /// /// \brief Selects the previous value for the cursor. /// /// If the cursor is already at the first possible value, it wraps around /// at the end. /// /// The cursor is set to be visible and the visibility time is reset to /// the default. /// void NewHighScoreState::selectPreviousCursorValue (void) { if ( m_CursorValueIndex > 0 ) { --m_CursorValueIndex; } else { m_CursorValueIndex = m_CursorValues.length () - 1; } resetCursorVisibility (); } /// /// \brief Sets the visibility status of the cursor. /// /// \param visible Set it to \a true to render the cursor. Set it to \a false /// to hide the cursor. /// void NewHighScoreState::setCursorVisible (bool visible) { m_CursorVisible = visible; } /// /// \brief Sets the time to retain cursor's visibility state. /// /// \param time The time, in milliseconds, that the cursor will retain its /// current visibility state. /// void NewHighScoreState::setCursorVisibleTime (int32_t time) { m_CursorVisibleTime = time; } void NewHighScoreState::unicodeCharacterPressed (uint16_t code) { // FIXME: We are only interessted with ASCII values. if ( 0 == (code & 0xff80) ) { char character[2] = {toupper (static_cast(code & 0x7f)), '\0'}; std::string::size_type characterPos = m_CursorValues.find (std::string (character)); if ( std::string::npos != characterPos ) { m_CursorValueIndex = characterPos; addNewCharacter (); } } } void NewHighScoreState::update (uint32_t elapsedTime) { setCursorVisibleTime (getCursorVisibleTime () - elapsedTime); if ( getCursorVisibleTime () < 0 ) { setCursorVisible (!isCursorVisible ()); do { setCursorVisibleTime (getCursorVisibleTime () + k_CursorVisibleTime); } while ( getCursorVisibleTime () < 0 ); } } void NewHighScoreState::videoModeChanged (void) { loadGraphicResources (); }