// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if !defined (AMOEBAX_NORMAL_STATE_H) #define AMOEBAX_NORMAL_STATE_H #include #include "HumanPlayer.h" #include "AIPlayer.h" #include "IMatchObserver.h" #include "IPlayer.h" #include "IState.h" namespace Amoebax { /// /// \class NormalState. /// \brief The "normal mode" state. /// class NormalState: public IState, public IMatchObserver { public: NormalState (const std::string &characterName); virtual void activate (void); virtual void endOfMatch (IPlayer::PlayerSide winner, uint32_t leftPlayerScore, uint32_t rightPlayerScore); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button); #if !defined (IS_GP2X_HOST) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key); #endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: void askTryAgain (void); const std::string &getCharacterName (void) const; uint8_t getCurrentOpponentLevel (void) const; uint32_t getCurrentScore (void) const; void incrementOpponentLevel (void); void loadGraphicsResources (void); bool mustAskTryAgain (void) const; /// The name of the player's character. std::string m_CharacterName; /// The current opponent's level. uint8_t m_CurrentOpponentLevel; /// The current human's score. uint32_t m_CurrentScore; /// The sound of when you lose. std::auto_ptr m_SoundLose; /// The sound of when you win. std::auto_ptr m_SoundWin; /// Tells if we need to ask the user to try again. bool m_TryAgain; /// The winner of a match. IPlayer::PlayerSide m_Winner; }; } #endif // !AMOEBAX_NORMAL_STATE_H