// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if !defined (AMOEBAX_TOURNAMENT_SETUP_STATE_H) #define AMOEBAX_TOURNAMENT_SETUP_STATE_H #include #include #include "IState.h" #include "Surface.h" #include "Font.h" namespace Amoebax { /// /// \class TournamentSetupState. /// \brief Tournament's set-up. /// class TournamentSetupState: public IState { public: TournamentSetupState (uint8_t players); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button); #if !defined (IS_GP2X_HOST) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key); #endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// /// \struct CharacterInfo /// \brief Information about a character. /// struct CharacterInfo { /// The character's name, std::string name; /// The character's avatar image. std::auto_ptr image; }; /// /// \struct SelectedCharacter /// \brief Information about a selected character. /// struct SelectedCharacter { /// The characters grid's column. uint8_t col; /// The character index. uint8_t index; /// The characters grid's row. uint8_t row; }; bool allCharactersSelected (void) const; void deselectCharacter (void); uint8_t getCurrentPlayer (void) const; uint8_t getNumPlayers (void) const; uint8_t getSelectedCol (void) const; const CharacterInfo &getSelectedCharacter (void) const; uint8_t getSelectedCharacterIndex (void) const; uint8_t getSelectedRow (void) const; int32_t getTimeToWait (void) const; uint16_t getXPositionOfCol (uint8_t col) const; uint16_t getYPositionOfRow (uint8_t row) const; bool isSelectedPositionValid (void) const; void loadGraphicResources (void); void selectCharacter (void); void selectFirstCharacter (void); void selectNextCol (void); void selectNextRow (void); void selectPreviousCol (void); void selectPreviousRow (void); void setNextPlayer (void); void setPreviousPlayer (void); void setSelectedCol (uint8_t col); void setSelectedRow (uint8_t row); void setTimeToWait (int32_t timeToWait); /// The background. std::auto_ptr m_Background; /// The player that is selecting a character. uint8_t m_CurrentPlayer; /// The font used to draw all texts. std::auto_ptr m_Font; /// The number of players. uint8_t m_NumPlayers; /// The faces' information. CharacterInfo m_Characters[14]; /// The selected characters by players. std::vector m_SelectedCharacters; /// The currently selected column. uint8_t m_SelectedCol; /// The currently selected row. uint8_t m_SelectedRow; /// The current selection. std::auto_ptr m_Selection; /// The time to wait before changing to the tournament state. int32_t m_TimeToWait; }; } #endif // !AMOEBAX_TOURNAMENT_SETUP_STATE_H