// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if !defined (AMEOBAX_TRY_AGAIN_STATE_H) #define AMOEBAX_TRY_AGAIN_STATE_H #include "IState.h" namespace Amoebax { /// /// \class TryAgainState. /// \brief "Try Again" menu. /// class TryAgainState: public IState { public: TryAgainState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button); #if !defined (IS_GP2X_HOST) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key); #endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// /// \class IOption /// \brief A single menu option interface. /// class IOption { public: /// /// \brief Default constructor. /// /// \param title The options's title. /// IOption (const std::string &title): m_Title (title) { } /// /// \brief Destructor. /// inline virtual ~IOption (void) { } /// /// \brief Gets the option's title. /// /// \return The option's title. /// inline const std::string &getTitle (void) { return m_Title; } /// /// \brief Activates the option. /// /// This is called when the option is currently /// selected and the user pressed the action button. /// /// The options should perform its action here. /// virtual void operator() (void) = 0; private: /// Option's title. std::string m_Title; }; /// /// \class YesOption /// \brief Continues the game. /// class YesOption: public IOption { public: /// /// \brief Default constructor. /// /// \param title The option's title. /// YesOption (const std::string &title): IOption (title) { } virtual void operator() (void); }; /// /// \class NoOption. /// \brief Exits to main menu. /// class NoOption: public IOption { public: /// /// \brief Default constructor. /// NoOption (const std::string &title): IOption (title) { } virtual void operator() (void); }; void activateMenuOption (void); void loadGraphicResources (void); void selectNextMenuOption (void); void selectPreviousMenuOption (void); /// Background image. std::auto_ptr m_Background; /// Menu's font. std::auto_ptr m_Font; /// Menu's font for selected items. std::auto_ptr m_FontSelected; /// Menu Options. std::vector m_MenuOptions; /// Current selected option. std::vector::iterator m_SelectedOption; }; } #endif // !AMOEBAX_TRY_AGAIN_STATE_H